Website powered by
Nathaniel Wisdom
Nathaniel Wisdom
Environment Artist
Orlando, United States

Summary

I am an aspiring 3D Artist with a Bachelors of Science in Game Art at Full Sail University, as well as attending a year long 3D modeling course at ATC Tidewater Community College. I have experience working with a team to create a finished product as well as having passion for the work I create, and the want to learn even more. I’m interested in working on both Props and Environments, but I have experience in other fields as well allowing me to work on things other than my focus if needed.

Skills

3D ModelingEnvironment ModelingHard Surface ModelingProp ModelingTexturingPBR TexturingTexture Baking

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Sketchfab
Sketchfab

Experience

  • Asset Artist at Fallout Miami Development Team (Mod)
    December 2017 - Present

    Creating and texturing assets for the Fallout Miami development team, while keeping within the original Fallout 4 art style.

  • Intern at Full Sail University
    Orlando, United States of America
    January 2018 - Present

    Creating art assets for multiple student games, while learning effective team work and leadership skills as an Art Lead.

  • Bachelor's of Science - Game Art at Full Sail University
    Orlando, United States of America
    February 2015 - December 2017

    Attended Full Sail University in pursuit of a Bachelor's of Science in Game Art.

  • Conan Exiles Mod "Conan's Cannon Fodder" at M224
    Orlando, United States of America
    November 2017 - December 2017

    I helped create assets for the mod Conan's Cannon Fodder on the game Conan Exiles with a group of Design students from Full Sail University. I worked on a ballista as well as a tomato for a thrown projectile. As well as making some of the custom hud elements.