I am an aspiring 3D Artist with a Bachelors of Science in Game Art at Full Sail University, as well as attending a year long 3D modeling course at ATC Tidewater Community College. I have experience working with a team to create a finished product as well as having passion for the work I create, and the want to learn even more. I’m interested in working on both Props and Environments, but I have experience in other fields as well allowing me to work on things other than my focus if needed.
Creating and texturing assets for the Fallout Miami development team, while keeping within the original Fallout 4 art style.
Creating art assets for multiple student games, while learning effective team work and leadership skills as an Art Lead.
Attended Full Sail University in pursuit of a Bachelor's of Science in Game Art.
I helped create assets for the mod Conan's Cannon Fodder on the game Conan Exiles with a group of Design students from Full Sail University. I worked on a ballista as well as a tomato for a thrown projectile. As well as making some of the custom hud elements.